![]() There's no real reason to add a goto map as we only have one scene. Sounds like most of this was already answered. Modifyvalue player state:standing equals 0ĮDIT2: I noticed that if don't type the key exactly (same upper and lower case) it'll just create another key and it doesn't to you that you've created another key.ĮDIT3: is it possible to continuously monitor key status to see changes not enacted by the user? It seems that the state command is redundant to the modifyvalue command, but just working on state: keys. Is there a way to adjust state variables using the modifyvalue command? I thought Unity would have this stuff included.Ĭommands such as goto map/mission, quit to main, exit program, spawn would be useful as well. Suggestion dropdown would be a welcome feature as well. Tab auto complete would be nice, type the first few unique letters then press tab to complete. ![]()
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December 2022
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