![]() ![]() Once one in hand breaks, use back one to finish combat then attach new one on back to avoid searching bags during zombie chase.Įven right now I prefer to just take normal spears and save duct tape for other purposes, despite having 10 in maintenance. Get few in backpack, one on back, equip one that is not on back and go poke stuff. Unless you have a lot of duct tape, I strongly discourage wasting it (as you need it to repair spear as well.)on making pointier pointy sticks and just stick (hehe) to normal spears as they are infinite in supply. Hydrocraft is a mod based around crafting and filling in the empty world of zomboid with more stuff. Important thing to keep in mind - spear with something on it will drain durability slower than spear without anything and faster than weapon attached to the end. I made some knife-spear mixes out of 100% condition items and had spear at not 100% once done. Unless I'm mistaken, as in my current run I have 10 cerpentry (best spears as that skill dictate how good they are), 10 maintenance (stupid amount of training for that, not sure if it affects durability on creation, or just repairs and probability to drain condition on hit) and like 5 spear skill (but that just affects attack speed and damage I recall). ![]() ![]() It increases MAX durability, not CURRENT one, and in total it's more than sum of both weapons durability, so if you have full durability spear and hunting knife, once you make upgraded spear, you will be able to repair it to have more durability. PrintUserdataFunctions ( getScriptManager (): getRecipe ( "Base.I recall you need half of full duct tape to attach weapon. prints functions from userdata type objects local function PrintUserdataFunctions ( userdata ) for k, v in pairs ( getmetatable ( userdata ). There's probably a better way, but you can get a list of functions by peeking into metatables: Tell me please, where can I check all recipe methods like getResult ()? This is about to drive me crazy, added code from my script file (made fully own for it) and screenshots to show there's still double recipes even there's override.ĩx19mmBullets/12GBuckshots/223RemBullets/Win308Bullets/338Bullets/556Bullets/762Bullets, I was succesfully able to override 9mm and shotgun shells to be my mod versions, but 308 and 223 recipes are duplicated no matter what i do, i've changed names of bullets and bulletboxes and done now all tricks and still circling around the same problem. I was really happy to find out there's way to override recipes but seems like some of them are hard coded or something!? There is something very weird going on with this Override thing. ![]()
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